Constantinople, 14th January 1893, approximately 03.00 am in the morning in Professor Demir’s house in Galata.
Professor Demir was exhausted. He had spent the evening and the night translating the ultimate secret part of The Whispering Fez. The message was clear. One of them had to commit a huge sacrifice and put on the Blood Red Fez to be able to destroy it and all fezzes. This was the only way to permanently shut the possible gate for that… thing… wanting to enter and devour our world.
The investigators were troubled by this sacrifice. Who would do it? Edvard Natt och Dag broke the silence. “I will do it.” Again silence.
The investigators discussed the matter intensively as Professor Demir withdrew to his personal quarters to rest. They found two positive alternatives:
1) Immediate attack on Nisra’s base on the island in the Southern Maramar sea under protection of the dull grey night.
Pros: Spring a surprise attack to achieve advantage and no external parties that might risk the ritual to destroy the fezzes.
Cons: Very dangerous as they do not know the size or capacity of the cultists in their base.
2) Consultations with the Sultan in Constantinople, hoping for his military aide in rescuing his kidnapped cousin.
Pros: Force projection enough to combat the cult.
Cons: Involving a third party risks the completion of the ritual to destroy the fezzes.
A majority favored the first alternative as they could not risk the Sultan meddling into the affairs of the ritual and the fezzes. They were afraid that the Sultan would confiscate the fezzes and the Whispering Fez tome. Such power has immense allure.
With the decision made they hurried down to the harbor and met with an experienced fisherman and local friend of Professor Demir, Nine-fingered Abdullah. He and his crew took the investigators some 12 miles out in the Southern Marmara sea and there it was the island of Princes. Nine-fingered Abdullah’s caique was a perfect vessel for a stealth attack, fast and silent. “If you are friends of the Professor, you are my friends. God Speed.”
Above: Nine-fingered Abdullah’s Turkish caique
It was barren and small like a hillock. On top of the island was an old beaten tower from the Byzantine times. There were some brushes and old stone walls, but otherwise not much to hide behind. The investigators decided not to land in the small natural sand harbor on the South side, but rather on the North-Western side by the rocks, somewhat protected from view behind the brush and more rocks.
Edvard climbed ashore and mounted a rope for the others. The landing was succesful and Nine-fingered Abdullah sailed out to wait for the retrieving signal.
Above: The investigator landing marked with a red circle and their advancement towards the tower with a red line.
The investigators advanced and a team of four investigators mounted the tower. Edvard was first and as he entered the top with his climbing equipment he killed the sleeping guard with his bayonet. Now they had Edvard, Frank, Hermann, and Manfred up there and a hatch led down inside the tower.
Above: Nisra’s tower and the base for the Children of the Fez cult.
On the ground Ian and Boris took positions by the main door, and Walter Scott JR positioned himself defensively just behind the stone wall with his rifle offering cover fire in case they all had to retreat.
Manfred pulled open the hatch on the tower roof and Frank and Edvard hammered Nisra and her Black Eunuch bodyguard with sprays of bullets. Both killed before they could respond. On the ground, Ian swung open the main door, but one of the cultists was alerted and fired his rifle back at Ian. Ian was faster and got the cultist good in the upper thigh, felling down with trauma damage. The gunfight was over in just 3-4 rounds as the cultists fell before they could respond. 5 of the remaining 8 was killed in the first round. A great success for the investigators. Master planned and executed.
Searching the premises they found three blood red fezzes and Nisra had a peculiar ceremonial dagger in black stone or exotic mineral/metal not previously known to the investigators. They rescued the prince stuck in the golden cage, covered in his own excrements and huge blisters all over his body. They also found Professor Demir’s son alive down in the cultists’ caiques. Mission completed.
Back in Professor Demir’s house some of the investigators went to sleep exhausted. Still up were Edvard Natt och Dag, Boris Vasiljevsky, Walter Scott JR and Ian Fenning. Edvard was focused. “We must destroy the fez now before it is too late.” He took of his Mi-go Bio-Armor (1 damage and 1 point reduced absorption to 5) and put on the blood red fez. The other three investigators saw him struggling. It was a battle of the will. Win or die, nothing else mattered now.
For a brief moment Edvard felt immense pain and then a surge of power. His mental energies was sucked out of him (losing 15 Magic points immediately) and his sanity greatly challenged (losing first 10 Sanity, then again 1 for total 11 Sanity). But the fez spoke to him. It offered great powers and a glimpse of a greater being wanting to enter this world.
Edvard now had to make a crucial decision. Did he want to take control of the blood red fez and become a true master of all the blood red fezzes, becoming perhaps the most powerful man on the planet; Or would he destroy all the fezzes once and for all, shutting down the gate to that greater evil being? Edvard hesitated for a short while that immense power within grasp, nauseating him…. but then he chose wisely and destroyed them all. The four fezzes lying next to him imploded directly, but the one he was wearing melted down over his face burning his skin with enormous pain and distorting it. (5 damage and -5 Appearance as he was marked by this).
Edvard Natt och Dag had defeated and destroyed the blood red fezzes and probably saved the world. A hero of legend was born.
Edvard Natt och Dag
With that we concluded the 3rd scenario which took us 8 long sessions. Still no investigator killed, but rather mauled. We awarded Sanity points according to the investigators successes:
1) Saving Mrs Myers for 1d4 Sanity points (they didn’t save Mr Myers and hence lost 1d4)
2) Saving Professor Demir’s son Barlas for 1d4 Sanity points
3) Defeating the cult Children of the Fez for 1d6 Sanity points
4) Edvard received additional 1d10 Sanity points for destroying the blood red fezzes
Skill points experience checks will be administered at the next session.
We will implement 7th edition rules next session.
We will implement “How Sorcerers Do It” rules before the next session which allows investigators with spell casting ambitions to expend Sanity points for more Power and Magic points. I guess Hermann is a high potential candidate here.
See you soon in scenario 4 with 7th edition rules!